Chapter Six

Start scene:  The campers enter a mansion, and find the guy at the end scene of

chapter 2. Then 1 of the campers gets pulled to the 3rd floor and tuned into a

worm.

Map:  A 3 floored mansion with 7 or 8 glowing  pumpkins

Game play:  The campers need to collect the pumpkins and

escape threw the portal.

End scene: The camper turns invisible and flouts threw spirals.